Anselm Eickhoff

“Work” (traditional education, labour and governance) is leaving us ill-equipped for the challenges we face.

“Play” is more creative and more humane. We need new attitudes, playful tools and serious playgrounds throughout society.

We need to develop technology, media and organisations where play can scale to the complexity of the real world.


Work sucks.Play works.

Current Projects

(In active development since 2014)

A city building game using microscopic models to simulate the organism of a city, arising from the interactions of millions of individuals. Players experience and inspect all aspects of city life, across many scales of time and space. They shape their city by collaboratively sketching detailed plans for infrastructure and zones, deciding on budgets and taking part in governance.

Project Homepage

(Initial research and experimentation phase)

A programming language and creative desktop environment that explores new metaphors and interaction philosophies. Designed to support natural transitions from app to toolbox, from interface to implementation, from concrete examples to high-level abstractions, from computing primitives to distributed systems, from legacy adaptors to new architectures, from individuals to collaboration and from tinkering to real-world projects.

(Early concept phase)

A network of playful interactive museums on science and more, powered by a franchising owner community and a modular system of reusable multi-media furniture and open-source reproducible exhibit pieces.

(Early concept phase)

A secular sacred script and guiding book for the enlightened human, documenting our place in the universe, our un-intuitive discoveries, principles that make us thrive and the rules we give ourselves to protect us from our own worst tendencies.

Project Archive

My bachelor thesis on real-time flood simulations that are both GPGPU-computed and visualised in the browser using WebGL.

Project Homepage

A real-time collaborative web game version of sudoku, featuring learner-oriented puzzle generation and guessing feedback based on explicit models of human sudoku play.