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The Road to Alpha, Week 2 - Camera, Action!


Real life still hasn't fully adapted to the fact that I'm doing Citybound now, but I got some small visible things and some bigger invisble things done.

What I did:

Keyboard camera controls

Cursor snaps to existing roads

Existing roads are automatically split

Code cleanup. Messy prototype slowly becomes modular game/engine with clean interfaces.

Implemented a system for handling and rendering large mostly-static geometries.

Thought of a simple conceptual "Needs & Resources" framework for the core game mechanics.

What I'll probably do next:

Be excited for more next week!

→ Discussion on /r/Citybound