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What I did


Yesterday it became very late and I was too tired for a blog post - but I worked on the same thing today anyways!

I've been working on cleaning up code and writing documentation, starting with the lowest-level code of the engine

I set up an automatic documentation-building job that runs when new code is accepted into the master branch - so the documentation is always up-to-date!

Today I started heavily cleaning up and also documenting Kay, the actor system that pretty much runs all the simulation and rendering of Citybound

Some of the abstractions I invented there had weird and inconsistent names, so I first invented better names for them

People say there are 3 difficult things in programming:

I'm not done with the documentation yet, but it will appear under the same link once I am

After I'm done, it's probably time to show off all of this architecture I built over the last couple months to the Rust community, maybe some more people will be interested in contributing!

And because someone kinda asked about it last time: I decided to work in two-phase cycles:

As you might guess, right now I'm in Phase B, and I will continue until the end of January. Then, I will switch back to Phase A with the next big feature: basic economy.

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